ceonid » 26 ноя 2015, 09:52
Меня просто немного сбил с толку ответ на mtgsalvation в теме Cranial Insertion: High Five!
Q: How does Hall of Gemstone work in Two-Headed Giant?
A: It works confusingly. The short answer is that each upkeep, each player on the active team chooses a color. If they choose different colors, each time a player taps a land for mana, that player chooses which color the land produces.
If you're interested, here's the long answer: At the beginning of each upkeep, two instances of the Hall's triggered ability trigger simultaneously, since two players are each having an upkeep, and the Hall's trigger event is that a player's upkeep is beginning. The team gets to choose the order in which the two abilities go on the stack, and they resolve in the reverse order, but that order doesn't actually matter for much except for who announces their choice of color first. Let's say one player chooses black and the other chooses blue.
After both abilities have resolved, there are now two replacement effects floating in the air. Both replacement effects watch for a player to tap a land for mana, and when that happens, one effect wants to change the produced color to black and the other effect wants to change the produced color to blue. Whichever player is tapping a land for mana is the player that's affected by the event, so that player chooses which replacement effect wins.
Меня просто немного сбил с толку ответ на mtgsalvation в теме Cranial Insertion: High Five!
Q: How does Hall of Gemstone work in Two-Headed Giant?
A: It works confusingly. The short answer is that each upkeep, each player on the active team chooses a color. If they choose different colors, each time a player taps a land for mana, that player chooses which color the land produces.
If you're interested, here's the long answer: At the beginning of each upkeep, two instances of the Hall's triggered ability trigger simultaneously, since two players are each having an upkeep, and the Hall's trigger event is that a player's upkeep is beginning. The team gets to choose the order in which the two abilities go on the stack, and they resolve in the reverse order, but that order doesn't actually matter for much except for who announces their choice of color first. Let's say one player chooses black and the other chooses blue.
After both abilities have resolved, there are now two replacement effects floating in the air. Both replacement effects watch for a player to tap a land for mana, and when that happens, one effect wants to change the produced color to black and the other effect wants to change the produced color to blue. Whichever player is tapping a land for mana is the player that's affected by the event, so that player chooses which replacement effect wins.