The Conspiracy set was originally designed for the game with multiple players. If you are not familiar with the set, it is strongly advised to get boosters and play at least one draft. It’s really funny. In contrast to the Un-sets (where only basic lands are legal in tournament formats), all the cards of the Conspiracy, which have a card type other than “Conspiracy” legal for play in formats of Legacy and Vintage, this means that you can meet them at every day tournaments. Today we will look at one of these cards.
Let’s say you cast Council’s Judgment. When it resolves, all players, starting with you and continuing turn order begin to vote for a nonland permanent are not your control. At the end of voting, counts the votes. The permanent with most voted is exiled. If the highest number of votes scored 2 or more different permanents, all of them are exiled.
In dueling game (in vacuum, of course) the text Council’s Judgment can be read as: “You vote for a nonland permanent an opponent controls. If the opponent votes for the same permanent, the permanent will be exiled. If the opponent votes for another permanent, then both of the chosen permanent are expelled.”
It turns out that your opponent has the choice between two evils. Since the vote occurs as Council’s Judgment resolves, the opponent can’t do anything — “responce” to the resolution of a spell is impossible.
Note that the game takes into account only the maximum number of votes, i.e. if there is a winner and two second places devide an equal number of votes, the game is only interested in the winner.
No player may vote for a land permanents, even if this land has any other card types.
Player, who dosn’t control Council’s Judgment, may vote for permanents he or she controls!
In order to understand details, we need to check rules:
701.29a Some spells and abilities instruct players to vote for one choice from a list of options to determine some aspect of the effect of that spell or ability. To vote, each player, starting with a specified player and proceeding in turn order, chooses one of those choices.
701.29b The listed choices may be objects, words with no rules meaning that are each connected to a different effect, or other variables relevant to the resolution of the spell or ability.
- Bite of the Black Rose instructs to vote for sickness or psychosis.
- Custodi Squire instructs to vote for seartain type of card in your graveyard.
701.29c If the text of a spell or ability refers to “voting,” it refers only to an actual vote, not to any spell or ability that involves the players making choices or decisions without using the word “vote.”
701.29d If an effect gives a player multiple votes, those votes all happen at the same time the player would otherwise have voted.
For exsample, effact Brago’s Representative allow to vote twice. When that player will vote he will vote twice in row.
Since voting doesn’t target the permanent, neither Protection from white no Hexproof or Captivity can save this premanent from exile.
NB A player may not abstain from voting.